Monday, February 24, 2020

Stewart v Secretary of State for Scotland 1998 Appellant's Argument Essay

Stewart v Secretary of State for Scotland 1998 Appellant's Argument - Essay Example Appellant contends that the narrower interpretation of the word â€Å"inability† is â€Å"supported by earlier legislation inasmuch as it produced a comprehensive code for sheriffs principal who demitted or was removed from office because of physical or mental infirmity†. He further asserts that if the wider interpretation is to accrue â€Å"an anomalous result would be reached†. He clarified that the word â€Å"inability† is not intended to mean â€Å"unfit for duty due to behavioral infirmity† as used in his case but to describe the natural consequence of not being able to perform a sheriff’s duty due to health reasons or disability. Appellant likewise assert that the Lord President and the Lord Justice Clerk erred and committed procedural lapses in their investigation. He asserts that he was not properly informed of the actual charges against him and that the charge was â€Å"inability† rather â€Å"than misbehavior† or †Å"defect in character†. He further contends that he was not given the opportunity to face and respond to the allegation of the Lord President and the Lord Justice Clerk’s sources. ... Sheriff Courts (Scotland) Act 1838 repealed this provision in particular by letting the sheriffs continue even after the death of the appointing officer. Under the then new law, the Sheriff has been made eligible to receive an annuity provided that they completed a minimum of ten years. In the same length, the same law also provided for instances where the sheriff was removed from office due to old age or permanent infirmity that disabled them to exercise the demands of their office. In Section 5 of the Sheriff Courts (Scotland) Act 1877 the word â€Å"inability† was first mentioned. The provision of this law provided â€Å"that no sheriff should be removed except by a Secretary of State for inability or misbehavior upon a report of the Senior Judges†. Consequently, â€Å"Inability or Misbehaviour† was used in section 18 of the Small Debts Act 1846 in relation to the removal by Lord Chancellor of a county court judge. Section 38 of the Sheriff Courts (Scotland) A ct 1853 empowered the Treasury to grant an annuity to a sheriff principal in circumstances where annuity could have been paid to a sheriff under the Act of 1838. Then in section 1 of the Sheriffs Tenure of Office (Scotland), Act 1898 empowered the Secretary of State on a report by the senior judges to remove sheriff principal who was by reason of ‘inability or misbehavior unfit for his office’.

Saturday, February 8, 2020

Violent video games Essay Example | Topics and Well Written Essays - 1250 words

Violent video games - Essay Example a popular source of entertainment for many members of society, some critics have raised concerns over their effects on the behavior of their enthusiasts. More especially, they note that violent video games lead members of society to be violent in behavior. This paper will analyze the extent to which violent video games cause their enthusiasts to behave violently. Many video games have scenes that depict violence or aggression as noted by the Entertainment Software Rating Board (2014). For a video game to be categorized as violent, it probably falls under the category teen, mature, or adults only. Under the teen (13+) category, the content descriptors for include: talks on alcohol, comic mischief, and language that is a bit harsh (Hughs 2007). Examples of games under this category are The Sims 2 Kitchen & Bath Interior Design Stuff. Under mature category, the rating takes into consideration the presence or absence of suggestive themes, blood, language that’s strong, violence, harsh humor (Hughs 2007). One example of a video game that falls under the mature category is Metal Gear Solid 4: Guns of the Patriots. In the adult category, content descriptors include blood and gored blood scenes, intense violence, nakedness, strong language, strong sexual content, and use of illicit drugs. One video game that falls under this category is Grand Theft Auto: San Andreas (Hughs 2007). Whatever the category, a video game is considered to be violent in nature if it generally features violence, strong language, and weapons. Weapons used in some violent videos include chainsaws, machine guns, machetes, and grenades that make the killing bloodier (Ferguson & Garza 2011). Some violent video games are event characterized by gang warfare that include killing of police and pedestrians, shooting while driving, and racial factors where white heroes kill back victims as noted by Ferguson and Garza (2011). Some of these have the player advance by the making their killing most horrific.